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Batman: Arkham Asylum Delayed for PC

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Oh bullocks! I was eagerly waiting for this and now it turns out its going to be delayed :( . But this will make my joy of playing the game even better!
Well it looks like PC gamers have been shafted once again as Eidos today announced a delay for the PC version of Batman: Arkham Asylum that’s been pushed back to the 15th of September from the 25th of August 2009. This delay will allow developer Rocksteady to polish up the game further for PC users immersing them in a highly interactive world, courtesy of NVIDIA’s PhysX technology.

Here’s the official word from Eidos:

Eidos Interactive, Warner Bros. Interactive Entertainment and NVIDIA Corporation today announced that the Games for Windows LIVE release of forthcoming DC Comics-licensed videogame, Batman: Arkham Asylum, will feature NVIDIA PhysX technology, which allows for the creation of incredibly realistic worlds full of interactive materials and objects. As a result, PC gamers will get to experience intense realism and fully immerse themselves in Batman’s journey into Gotham City’s asylum for the criminally insane.

With PhysX technology enabled, players can explore darkened corridors packed with volumetric fog which reacts to Batman’s movement and cobwebs which tear with his passing. Combat becomes a maelstrom of motion as office papers are thrown into the air alongside soda cans and litter as Batman lands each punch upon The Joker’s henchmen. Throughout the game, the decaying gothic architecture is realized to an incredible detail with wall tiles chipping and breaking, stone pillars crumbling upon impact, and particles from breaking glass and debris shattering and falling down around Batman’s feet.


On a more positive note, the console versions are still on track and the PS3 version's been reviewed by a few outlets, including one website. As expected these reviews are extremely favorable and you can read all about them at game’s official forums.

Oh and just in case you forgot, the demo arrives tomorrow on XBL, PSN and GFWL.

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